Thursday 15 October 2015

Film Pitch

Film Pitch

Main Pitch:-
The opening of the film is going to start with a female teenager called Mary, whom is home alone, talking to her friend via webcam. The two friends are having a normal conversation when Mary accidently knocks a glass of coffee over, resulting it to spill on the floor. Suddenly, Mary receives an anonymous text asking her; “are you going to clean that up?” confused and frightened she dismisses the text however looks around her room, scanning it, in order to see if anybody is there. Failing to find anybody she receives another text from the same anonymous source telling her: “I’m not there, look harder”. All of a sudden, Mary's friend, Maya, sees a silhouette of a man walking behind Mary. Confused, Maya informs Mary about what she witness’ and asks her if she’s sure that she’s home alone. Mary suddenly turns around however when she looks back all she can see is her empty room. Coming to the conclusion that she was just seeing things she goes to the bathroom in order to wash the sticky coffee off her hands however as she is washing her hands she realises that in the mirror there is a reflection of a silhouette of a man behind her. Turning around again she finds nothing, however as she looks down she finds her younger sister with her doll. Confused as to why her younger sister is still home, she puts her to bed, dropping the doll on to the bathroom floor. The ending will result into an extra close-up of the dolls face leaving the audience in suspense.




Codes and Conventions:-

  • Low key lighting- Low key lighting is key as darkness gives an element of fear and danger. The lighting can foreshadow what is coming next and can convey the mood.
  • Mirrors- in order for victim to witness reflection, it can make them think their minds are playing tricks on them.
  • Point of view angle- This is in order to see what the character is experiencing. The audience are almost in the same position as the character is, they both are unaware of what is to come next.
  • Close-up shots- This is in order for the audience to read the characters facial expression
  • Tense music- Tense music is a key indicator of the mood, it adds suspense for the audience as they anticipate what is to come next.
  • Shadows
  • Diegetic sounds of breathing
  • Stalker
  • Climatic soundtrack
  • Fear

Location:-
The location of the film will be in a house. For the first scene, of Natasha talking to her best friend, Brooke, we will be shooting in my bedroom. However as the film progresses we will be moving into different aspects of the house. For example, the scene where Natasha goes to wash her hands however sees a silhouette behind her will be shot in the bathroom.

We will also be using another bedroom in order to shoot Brooke talking to Natasha via webcam. Instead of shooting it in separate houses, to make it easier, we will shoot in the same house however in different bedrooms so it appears as if Brooke and Natasha are in separate houses.

The bathroom scene will be taking place in a bathroom which looks similiar to this however the bathroom will look more scarier. This will be done by filming during the dark.

The bedroom scene will take place in a room which looks similiar to this however darker as we will be filming during the night.

The remainder of the film:
The remainder of the film will focus on the mystery of who is the anonymous source which is sending Mary messages. As the film progress' Mary receives more messages, telling her they can see her, exposing secrets only she knows and threatening her. Throughout the movie, strange things take place revolving Mary's sister's doll such as the doll moving on its own, blinking and reappearing. Due to these things taking place Mary becomes unsure if the anonymous source is a stalker or if it is a paranormal being. As Mary learns more about the history of the doll she becomes aware that it is the doll which is harassing her, therefore she does all that she can to get rid of it however no matter how hard she tries, the doll keeps reappearing.

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